Physik: Unterschied zwischen den Versionen

Aus RMG-Wiki
Wechseln zu: Navigation, Suche
Zeile 2: Zeile 2:
  
 
I=U:R
 
I=U:R
 +
 
U=RxI
 
U=RxI
 +
 
R=U:I
 
R=U:I
 +
  
 
I=Stomstärke (Wird in A angegeben)
 
I=Stomstärke (Wird in A angegeben)
 +
 
R=Widerstand (Wird in Ω angegeben)
 
R=Widerstand (Wird in Ω angegeben)
 +
 
U=Spannung (Wird in V angegeben)
 
U=Spannung (Wird in V angegeben)
  

Version vom 2. Februar 2015, 17:51 Uhr

I=U:R

U=RxI

R=U:I


I=Stomstärke (Wird in A angegeben)

R=Widerstand (Wird in Ω angegeben)

U=Spannung (Wird in V angegeben)


UNVOLLSTÄNDIG

void setup()
{
  pinMode(13,OUTPUT);
  pinMode(7,INPUT);
}
void loop()
{
  if(digitalRead(7) == HIGH)
  {
    tone(2,262,800);delay(810);
    tone(2,294,800);delay(810);
    tone(2,330,800);delay(810);
    tone(2,349,800);delay(810);
    tone(2,392,1600);delay(1610);
    tone(2,392,1600);delay(1610);
    tone(2,440,800);delay(810);
    tone(2,440,800);delay(810);
    tone(2,440,800);delay(810);
    tone(2,440,800);delay(810);
    tone(2,392,3200);delay(3210);
    tone(2,440,800);delay(810);
    tone(2,440,800);delay(810);
    tone(2,440,800);delay(810);
    tone(2,440,800);delay(810);
    tone(2,392,3200);delay(3210);
    tone(2,349,800);delay(810);
    tone(2,349,800);delay(810);
    tone(2,349,800);delay(810);
    tone(2,349,800);delay(810);
    tone(2,330,1600);delay(1610);
    tone(2,330,1600);delay(1610);
    tone(2,294,800);delay(810);
    tone(2,294,800);delay(810);
    tone(2,294,800);delay(810);
    tone(2,294,800);delay(810);
    tone(2,262,3200);delay(3210);
    }
  else
  {
    tone(2,344,1000);delay(1100);
  }
}

</div>