Physik: Unterschied zwischen den Versionen
Aus RMG-Wiki
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<div style="margin:0; margin-right:4px; margin-left:4px; border:3px solid #AA11DD; padding: 0em 1em 1em 0em; background-color:#FFFFDD; align:left;"> | <div style="margin:0; margin-right:4px; margin-left:4px; border:3px solid #AA11DD; padding: 0em 1em 1em 0em; background-color:#FFFFDD; align:left;"> | ||
| − | + | ||
| − | + | I=U:R | |
| + | U=RxI | ||
| + | R=U:I | ||
| + | |||
| + | I=Stomstärke (Wird in A angegeben) | ||
| + | R=Widerstand (Wird in Ω angegeben) | ||
| + | U=Spannung (Wird in V angegeben) | ||
Version vom 30. Januar 2015, 18:23 Uhr
I=U:R U=RxI R=U:I
I=Stomstärke (Wird in A angegeben) R=Widerstand (Wird in Ω angegeben) U=Spannung (Wird in V angegeben)
UNVOLLSTÄNDIG
void setup()
{
pinMode(13,OUTPUT);
pinMode(7,INPUT);
}
void loop()
{
if(digitalRead(7) == HIGH)
{
tone(2,262,800);delay(810);
tone(2,294,800);delay(810);
tone(2,330,800);delay(810);
tone(2,349,800);delay(810);
tone(2,392,1600);delay(1610);
tone(2,392,1600);delay(1610);
tone(2,440,800);delay(810);
tone(2,440,800);delay(810);
tone(2,440,800);delay(810);
tone(2,440,800);delay(810);
tone(2,392,3200);delay(3210);
tone(2,440,800);delay(810);
tone(2,440,800);delay(810);
tone(2,440,800);delay(810);
tone(2,440,800);delay(810);
tone(2,392,3200);delay(3210);
tone(2,349,800);delay(810);
tone(2,349,800);delay(810);
tone(2,349,800);delay(810);
tone(2,349,800);delay(810);
tone(2,330,1600);delay(1610);
tone(2,330,1600);delay(1610);
tone(2,294,800);delay(810);
tone(2,294,800);delay(810);
tone(2,294,800);delay(810);
tone(2,294,800);delay(810);
tone(2,262,3200);delay(3210);
}
else
{
tone(2,344,1000);delay(1100);
}
}
</div>
