0

2

Assoziativgesetz der Addition

0

2

A = (0, 3.5)
a = Line(A, xAxis)
B = Point(a)
C = (4, 3.5)
D = (6, 3.5)
H = (8, 3.5)
G = (10, 3.5)
F = (12, 3.5)
E = (14, 3.5)
I = (16, 3.5)
J = (18, 3.5)
K = (20, 3.5)
L = (22, 3.5)
M = (0, 3.4)
b = Line(M, xAxis)
c = OrthogonalLine(B, xAxis)
d = OrthogonalLine(C, xAxis)
e = OrthogonalLine(D, xAxis)
f = OrthogonalLine(H, xAxis)
g = OrthogonalLine(G, xAxis)
h = OrthogonalLine(F, xAxis)
i = OrthogonalLine(E, a)
j = OrthogonalLine(I, xAxis)
k = OrthogonalLine(J, xAxis)
l = OrthogonalLine(K, xAxis)
m = OrthogonalLine(L, xAxis)
N = Intersect(b, c)
O = Intersect(b, d)
P = Intersect(b, e)
Q = Intersect(b, f)
R = Intersect(b, g)
S = Intersect(b, h)
T = Intersect(b, i)
U = Intersect(b, j)
V = Intersect(b, k)
W = Intersect(b, l)
Z = Intersect(b, m)
n = Segment(B, N)
p = Segment(C, O)
q = Segment(D, P)
r = Segment(H, Q)
s = Segment(G, R)
t = Segment(F, S)
a_1 = Segment(E, T)
b_1 = Segment(I, U)
c_1 = Segment(J, V)
d_1 = Segment(K, W)
e_1 = Segment(L, Z)
f_1 = Segment(M, A)
Summand_1 = 8 (slider from 0 to 8, step 1)
Summand_2 = 6 (slider from 0 to 6, step 1)
A_1: (Summand_1, 3.5)
B_1: (Summand_2, 0)
C_1: (Summand_1 + Summand_2, 3.5)
D_1: (Summand_2 + Summand_1, 0)
E_1 = (0, 3.5)
u = Vector(E_1, A_1)
v = Vector(B_1, D_1)
w = Vector(A_1, C_1)
F_1 = Point(xAxis)
Manfred = Vector(F_1, B_1)
Summand_3 = 6 (slider from 0 to 6, step 1)
G_1: (Summand_1 + Summand_2 + Summand_3, 0)
H_1: (Summand_1 + Summand_2 + Summand_3, 3.5)
z = Vector(C_1, H_1)
u_1 = Vector(D_1, G_1)
I_1 = Point(v)
v_1 = Vector(F_1, D_1)
J_1 = (0, 1.75)
g_1 = Line(J_1, v_1)
K_1 = (0, 1.65)
h_1 = Line(K_1, v_1)
i_1 = OrthogonalLine(N, v_1)
j_1 = OrthogonalLine(O, v_1)
k_1 = OrthogonalLine(P, v_1)
l_1 = OrthogonalLine(Q, v_1)
m_1 = OrthogonalLine(R, v_1)
n_1 = OrthogonalLine(S, v_1)
p_1 = OrthogonalLine(T, v_1)
q_1 = OrthogonalLine(U, u_1)
r_1 = OrthogonalLine(V, u_1)
s_1 = OrthogonalLine(W, xAxis)
t_1 = OrthogonalLine(Z, xAxis)
L_1 = Intersect(g_1, i_1)
M_1 = Intersect(g_1, j_1)
N_1 = Intersect(g_1, k_1)
O_1 = Intersect(g_1, l_1)
P_1 = Intersect(m_1, g_1)
Q_1 = Intersect(n_1, g_1)
R_1 = Intersect(p_1, g_1)
S_1 = Intersect(q_1, g_1)
T_1 = Intersect(r_1, g_1)
U_1 = Intersect(s_1, g_1)
V_1 = Intersect(t_1, g_1)
W_1 = Intersect(h_1, t_1)
Z_1 = Intersect(s_1, h_1)
A_2 = Intersect(h_1, r_1)
B_2 = Intersect(q_1, h_1)
C_2 = Intersect(p_1, h_1)
D_2 = Intersect(n_1, h_1)
E_2 = Intersect(m_1, h_1)
F_2 = Intersect(l_1, h_1)
G_2 = Intersect(k_1, h_1)
H_2 = Intersect(j_1, h_1)
I_2 = Intersect(i_1, h_1)
a_2 = Segment(J_1, K_1)
b_2 = Segment(L_1, I_2)
c_2 = Segment(M_1, H_2)
d_2 = Segment(N_1, G_2)
e_2 = Segment(O_1, F_2)
f_2 = Segment(P_1, E_2)
g_2 = Segment(Q_1, D_2)
h_2 = Segment(R_1, C_2)
i_2 = Segment(S_1, B_2)
j_2 = Segment(T_1, A_2)
k_2 = Segment(U_1, Z_1)
l_2 = Segment(V_1, W_1)
J_2: (Summand_1, 1.75)
Mamfred = Vector(J_1, J_2)
K_2: (Summand_1 + Summand_2 + Summand_3, 1.75)
w_1 = Vector(J_2, K_2)